The Feywild

Fey Day

And So It Begins

The center of Feywild is Senaliesse. Senaliesse is the home of Tiandra, the Summer Queen. Senaliesse is a palace woven of living wood by the hand of Oran, the Green Lord. The niece of the Summer Queen is Lady Shandria. Lady Shandria is also the ruler of Astrazalian, the city the players come from.

To the east of Elsir Vale, near Brindol, across the Golden Plains (at least some of the time) lies the Eladrin city of Astrazalian, known to residents of the Vale as the City of Starlight. This magnificent city strides the border between the material realm and the Feywild, and exists in each for fully half of every year. During the spring and summer, it resides a few hundred miles to the east of the Vale and is the source (or destination) of a significant amount of the trade that flows through the Vale.

Astrazalian appears in the material realm on the first day of spring; known as Corellon’s Spring Dawning according to the calendar of the Vale. It returns to the Feywild on Pelor’s Summer End. During the Autumn and Winter months, Astrazalian is held under constant siege by the Fomorians of the Feydark. Despite this relentless war, Lady Shandria’s Sword Guard manages to hold the giants outside the city gates, and Astrazalian serves as home to many Eladrin who have never seen battle.

You are vassals of the Haldir Celeb Rockben. In eldarin that translates to Haldir the Silver Knight. He is one of Lady Shandria’s knights in the Sword Guard. He has asked you to accompany him on a ceremonial guard duty assignment.

The day which Astrazalian shifts to the Feywild is commonly known to the inhabitants as Fey Day. You stand and look out upon dawn breaking and the light becomes so bright you are forced to look away. When you look back you gaze upon the waters of the Alnimmai (the deep emerald sea). At the front gate of the city the Sword Guard prepare for the almost certain initial attacks of Formian slaves and warriors but at the harbor where you are, a ceremonial ritual that also accompanies the shift of Astrazalian back to the Feywild begins. The allies of the Eladrin and those wishing to trade with them have their ships sitting outside the harbor. They sail in and each captain is greated by the Lady Shandria personally on the docks. It promotes trade and goodwill. You stand where a wharf meets the land and accompany Lady Shandria and the Silver knight toward 2 docked ships, one on each side. The lady starts toward the left one’s gangplank to greet the elf captain coming down to the wharf. On the right side the captain of that vessel slowly walks down the gangway to the wharf to give the lady enough time to meet with the other captain.

Encounter 1
As the captain of the vessel to the right approaches, the players notice that the faces of the sailors that accompany him seem to shimmer and transform into were-jackals. The captain’s image seems to shimmer and change into a were-wolf. The players and the Silver Knight notice several sailors jump from the bow of the right hand vessel to the wharf and head towards Lady Shandria. The Silver Knight assures the players that he would handle the two heading for the Lady. The players battle and defeat the two were-jackals and the were-wolf captain.

Encounter 2
After the dockside battle, the players notice two more sailors jump from the ship and run into the town. They follow them into town and confront them outside a tavern. The two sailors then undergo a physical transformation into were-jackals and attack the players with reinforcements from within the tavern. These were-beasts and also slain by our valiant players.

Post Encounter 2
After the fight, the players discovered that the Silver Knight and Lady Shandria had fought free from their aggressors but the ship that carried the enemies burned destroying all the bodies (evidence) in the process. The players are advised to meet the Silver Knight at his mansion. The Silver Knight discusses that there is no real evidence that the shape-shifters are planning a large scale attack since the vessel was destroyed but that he has a gut feeling that they might have become a new ally of the Formians. Since defense against the were-folk is his area of responsibilty he wants to at least prepare against a possible attack. The most certain way to do this is to gather Wolvesbane which can only be harvested at the Brokenstone Vale. The Vale is controlled by the Were-folk and trespassers are killed on sight. The mountains surrounding the Vale are held by the Wood Elves under the leadership of The Maiden of the Moon, an archfey who condones the hunting of Were-Fold who leaves the Vale, entering her mountains. There’s an elven trading outpost in the Brokenstone mountains where Elves and Were-folk warily trade with each other. The players will be heading for this outpost traveling via a ship provided to them by the Silver Knight. The name of the vessel is the Sea Mist (Ear Hissie “E-Ar-He-siy”). The characters should sail across the ocean to the Shagras river and continue down it to a wood elf outpost near Cendraine. There they will find a guide to the elven village in the mountains. The seller’s name is Anund. Return with the Wolvesbane as soon as possible.



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